@chhate free repository that has a bunch of useful stuff i'd reccomend https://docs.buddyworks.wtf/
The one with headpats and boops is avatar dynamics btw
Thank you so much for your well thought out reply! It really means a lot to me. When I originally made this post I had reached a point where I was feeling very overwhelmed by the sheer amount of varying information out there concerning avatar creation in general. You have clarified a lot! Also, I had no idea you could take a booth body base and switch the head for a western one. It makes sense that you could, but it never occurred to me lol
I think that might be an option I use going forward in order to more easily create clothing toggles.
Again, thank you!
You can get a plugin for that on Unity itself from its own store. I think its called "FBX Exporter".
I use it often when I see an issue with a model that I want to fix, or I personally want to change.
@Visaeres Actually, on this one, the issue was solved. The uploader didn't note all of the packages needed to properly upload the model. Thankfully someone else figured it out and let me know.
@sleepyNdumb i can try and explain!!
so when ur in unity and you hit the texture,, if u scroll down on the right side of ur screen,, youll see max size n stuff,, you can make it higher that way and set the compression to high
@avicollector Thank you sm!! Also, I asked because it told me error since I did not have the avatar ID when I tried only quest. Seems like I'll have to upload the pc version regardless so others can see. ️